Some stuff looks good, while other stuff looks pretty bad. There's a sign on top of a building in one of the early stages that you can crash through that looks like it uses a 16x16 texture expanded and blurred to fit something larger than your car. Firstly, the texture resolution is ghastly in some spots. As mentioned though, there are a couple slight drawbacks to playing the game on the PSP. The racing is just as chaotic as ever, the driving personalities aspect works (though it could still be better), and the mini-games are incredibly fun. So what we're left with is, while old news to anyone who's a fan of the series, still a good deal of fun. So again, there hasn't really been anything new added to the PSP game, which is somewhat unfortunate, though we suppose additions are being held for FlatOut 3. WiFi multiplayer is present, but it only supports local play, so you can't hop online. The main FlatOut mode works as your basic career path, Carnage mode (from the 360 title) has been brought over and gives you a medal-based progression option, and there are the requisite stunt events that the series is famous for. In fact, crashing into things is how you'll earn the all-important boost, and once you're at speed and trading paint with other racers, you'll notice slight hints of Burnout ingrained in its design. The game is a physics-based racer, which means that practically everything around you is destructible, crashable or what have you. There's really nothing new that's been added to the formula. In the Stone Skipping Stunt minigame, the players must use nudge just as the driver hits the surface of the water to skip the most efficiently and reach the furthest.If you've played or read about FlatOut 2 or FlatOut: Ultimate Carnage, you'll know exactly what's in store for you here. This gives the driver a small upward boost and slightly reduces drag. If the driver falls short of the target, players can use the “nudge”. Players must use ‘ aerobatics‘ to control the driver in-flight, but overusing it will increase drag, which will slow the driver down and possibly prevent him/her from reaching the designated target. In the numerous Stunt minigames the goal is to shoot yourself out of the car and complete objectives like knocking down a set of bowling pins, hitting the designated spots on a dartboard, score a field goal or fly through flaming hoops.
During the race, the driver may be thrown out of the car if slammed into a wall at a high speed. The ragdoll physics in the sequel have been greatly updated. A PlayStation Portable port of Ultimate Carnage was released as FlatOut: Head On. Īn enhanced port was released in 2007 for the Xbox 360 and Windows as FlatOut: Ultimate Carnage. In 2014, a Linux version of the game was released on GOG.com as part of the launch of Linux support. In 2008, an OS X version of the game was released by Virtual Programming. It was released in Russia on June 29, 2006, in Europe on June 30, 2006, and in North America on August 1, 2006. The game has three car classes: derby, race, and street. A notable change is the tire grip players can take more control of their car, worrying less about skidding in tight turns.
This game is themed more on the street racing/import tuner scene than its predecessor. It is the sequel to the 2004 game FlatOut. FlatOut 2 is an action racing video game developed by Bugbear Entertainment and published by Empire Interactive.